“There are certain video games that let you start the game from the start after you complete it, but you keep all your experiences and gear you collected in your playthrough. This feels like a good analogy to me.”
Artist Interviews
Visiting mi-so
with Monique Recknagel and Erik K Skodvin
“… I look for good quality in almost anything. It’s more than just an aesthetics but a way of living in the world…”
Focus on Arovane
“… curiosity, trying out new technology, and different forms of synthesis always bring me new ideas…”
Interview with Benn Jordan
“Keep creating and make sure that the majority of your time spent making content is something you love doing.”
Interview with Deru
“Will we live on? Will the technology that we embed ourselves in outlive us?”
Interview with Greg Davis
“… since I am dealing with prime numbers there are really no repeats [..] the music unfolds and shifts according to its own internal logic…”
Focus on ASC
“… creation is a cathartic process for me, and I’m drawn to it like a moth to light…”
Focus on Głós
“… I don’t distinguish so much between Techno and Ambient. For me, it’s the same: a soundtrack to special moments…”
Interview with Stephan Moccio
“There has always been a certain melancholy and nostalgia to my music; however, Lionheart possesses a feeling of rebirth and an audibly more hopeful tone when compared to my past work.”
Interview with Jason van Wyk
“… sound design played a big part, but I also revisited methods I used in producing club music […] it was more a process of looking back than forward…”
Interview with Daniel Miller and Gareth Jones
A fascinating discussion on modular synthesis, live improv, and the resulting album as Sunroof